Shawn Driscoll's Computer Graphics Blog

Object modeling, texturing, lighting, rendering, etc.

Wednesday, July 20, 2016

Do Human, Or Not Do Human?

Recently, within the last week or two, I've been debating whether or not I should add people to my rendered CG scenes. I say that maybe 0.1% of my art has people in it. And the reason being for it is the Poser Effect. I simply refuse to do Poser 3D art or DAZ 3D Studio art or... you get the picture.

If you look at Renderosity's gallery you'll see what most Poser 3D art looks like. I won't buy a sci-fi or RPG book if it has such art on its cover. The rendered humans scream "CG!"

Instagram-like filters do help a little with hiding some of the CG-ness of rendered scenes. I, being from the old photo-realistic school of hard rendering, will begin to include CG people in my art if and when such people are not screaming "Poser!" in my scenes.

Friday, July 15, 2016

Hexagon is Still My Favorite 3D Modeler

Found an old figure I never finished. From eight... nine years ago? I was learning organic/box/SubD modeling at the time.

Hexagon is still my favorite 3D modeler. I use it for just about everything, including virtual dice.