Shawn Driscoll's Computer Graphics Blog

Object modeling, texturing, lighting, rendering, etc.

Thursday, December 20, 2018

One of my Traveller Characters

One of my Traveller characters that I use in Vue and modo scene renders on occasion. She's a Poser 6 design.

Saturday, December 8, 2018

My First 3D Model

One of the very first 3D models I ever made. It was created during my time learning Amapi 7 Designer, Amapi 7.5 Pro, and Moi3D. I had several versions of this guy on my old drives back in the day. I don't remember if I ever finished it or not, or what modeling software I last tested while making edits to this model?

Anyway, here is a front and back.

Saturday, December 1, 2018

Updated Free Trader Model

This is version 2 of my Free Trader model. I gave it a scratched white paint job as a base to lay other details over, using 3D-Coat. It will probably be rendered in Vue Infinite with flames and smoke trails added to it. We will see how it all looks in space.

Monday, May 28, 2018

Lo-Res Modeling

I just noticed how lo-res this model was without its paint job. But it's good enough for medium shots.

Friday, March 16, 2018

Like a Glove

Installed the refurbed engines. They just barely fit.

Rendered in Vue 9.5 Infinite.

Starship Engines

This is a draft design of the engines for my Free Trader model.

Modeled in Amapi 7.51 Pro.
Textured in 3D-Coat 4.8.10.

Sunday, March 11, 2018

The 3D Hook Question

I was asked another "hook" question again, in regards to 3D modeling.

The trick is to not use n-gons (where n > 4) in your model. The best practice still is to use 4-sided polygons only.

A Re-Textured Traveller Free Trader Model

Re-textured my Free Trader model, and gave it some scraped-up marks using 3D-Coat 4.8.10, I think. This was rendered in Vue 9.5 Infinite, with some lens glare enabled.

Saturday, December 9, 2017

Space Rock in Shoe

Playing around with CameraBag to get this projector look.

Rendered in Vue Infinite.