Shawn Driscoll's Computer Graphics Blog


Object modeling, texturing, lighting, rendering, etc.

Sunday, January 30, 2011

Tin roof... rusted!

No. Not exactly a love shack.

This is a close-up of the roof work being done. Mosty it involves cutting faces, selecting them, extruding them, and tweaking their corners a bit.

This roof object is all one mesh. So far, I'm thinking of leaving it as one mesh and define shading domains for it. One for the roof material and one for the wall material. The other way is to separate the mesh into roof and wall objects and UV map each one. My goal with this model is to get all UV mapping together on one sheet.

We will see.

Saturday, January 29, 2011

A minor update

Anyone ever live near one of these? I thought I'd re-open this old folder and model more bits for it.










It might be hard to tell, but I banged up the walls and roof some. The procedural texture I plan to use, to give it an aged look, will have more edges/angles now to get its ques from as it is generated.

Otherwise, the result is just a perfect boxed-shape building with prefect straight lines, which certainly no building has when you examine them up close.

Friday, January 28, 2011

Middle of somewhere

My attempt at creating a photo of a landscape without using a camera or actual scenery footage.

Sunday, January 23, 2011

The liquid wastelands

Giving Dax Pandhi's ShimmerWind Lake a try in Vue 9 Infinite. The cliffs are a preset from GeoControl 2.

Sunday, January 16, 2011

Inflatable armor

Fixed the blimp shoe that had been bugging me for quite awhile. This will provide the armor as well as the living quarters for the passengers and crew.




I almost added four huge steam pipes on top of this ship to give it a "Titanic" look. That still may happen if Earth's alternate future tech gets altered yet again.