Shawn Driscoll's Computer Graphics Blog


Object modeling, texturing, lighting, rendering, etc.

Wednesday, March 24, 2010

Sunday, March 14, 2010

Some sort of storage tower

An addition to my "Decayed Collection" I suppose.

In a nutshell, this object was modeled in Hexagon 1.21, procedurally textured in Carrara Pro 5.1, rendered in Vue Infinite 8.

Forgot to put the clouds back.

Friday, March 12, 2010

Blue skies (kind of)

A test render in Vue. The bump is generated by Vue from the color (diffuse) texture map.

Brick by brick

I've been browsing the web for old factory images so I could get an idea of how to model one.

This smoke stack was modeled in Hexagon, UV mapped in 3DCoat, and textured/baked in Carrara using procedurals. Bump was added in this modo render.

Plants and landscape will be added in Vue.

Wednesday, March 3, 2010

Using softer light this time

A V3 Sophie with the WildHair thing going on. Trying to get the most SSS for the buck.

Tuesday, March 2, 2010

It's beginning to look at lot like...

Giving it the old school try to get Vue to nuke something. This is all one cloud, shaped using the cloud profile.