Shawn Driscoll's Computer Graphics Blog

Object modeling, texturing, lighting, rendering, etc.

Tuesday, December 7, 2010

A possible asbestos hazard

Started on the windows. Should have Vue 9 Infinite this week for some renders.

Not sure if my scene will have just this building in it or if I'll include newer and taller arcologies surrounding this historic landmark.

Monday, November 22, 2010

A female this time

I thought I'd give Ballistic's ESSENCE: THE FACE a try with SSS. Their download didn't provide a hi-res or bump texture. So there is still a mannequin look to it without that detail. Ignore the slapped-on eyeballs for now.

Thursday, October 7, 2010

The best thing to happen to Carrara

The best thing to happen to Carrara in years has happened. Fenric has ported Thomas Luft's Ivy Generator as a plugin for Carrara. It can be downloaded from sharecg.

Friday, October 1, 2010

Getting more flight-time in on modo's SSS skin rendering.

Over at Infinite-Realities you can download a 3D head model they are distributing.

This is a modo render I did using just the model's diffuse and normal maps so far.

Followed by some other lighting situations.

Monday, July 5, 2010

Using up the rest of the old film I had.

A render from Vue Infinite so far, after reducing the poly count as best I could so I can start on the windows next.

Monday, June 28, 2010

The city of yesterday (but in the future)

I had an idea for a building (also something that will be huge) to compete for rendered CG real estate with the blimp.

I'll use 3D-Coat to UV map this building and then use Carrara to texture it.

It's a design from Hugh Ferriss.

There are waterways under freeways under sidewalks.

Friday, June 18, 2010

Blimp racing

Using a 70mm lens. I haven't decided yet on a proper bottom. Giant tank treads keep popping into my mind though.

Wednesday, June 16, 2010

Additional cargo space

Still working out the basic shapes here. I know for sure I'm keeping the engines.

Sunday, June 13, 2010

Can I make an original scene of my own?

This will be an original design that I've had on my mind for a few days. I'm still not quite sure what path to take with it. I want to do a steampunk theme. I also want to do a far future theme.

But I may end up doing both themes eventually. My goal is to do a final render in Vue that is both threatening and envied.

Wednesday, March 24, 2010

Sunday, March 14, 2010

Some sort of storage tower

An addition to my "Decayed Collection" I suppose.

In a nutshell, this object was modeled in Hexagon 1.21, procedurally textured in Carrara Pro 5.1, rendered in Vue Infinite 8.

Forgot to put the clouds back.

Friday, March 12, 2010

Blue skies (kind of)

A test render in Vue. The bump is generated by Vue from the color (diffuse) texture map.

Brick by brick

I've been browsing the web for old factory images so I could get an idea of how to model one.

This smoke stack was modeled in Hexagon, UV mapped in 3DCoat, and textured/baked in Carrara using procedurals. Bump was added in this modo render.

Plants and landscape will be added in Vue.

Wednesday, March 3, 2010

Using softer light this time

A V3 Sophie with the WildHair thing going on. Trying to get the most SSS for the buck.

Tuesday, March 2, 2010

It's beginning to look at lot like...

Giving it the old school try to get Vue to nuke something. This is all one cloud, shaped using the cloud profile.