Shawn Driscoll's Computer Graphics Blog

Object modeling, texturing, lighting, rendering, etc.

Sunday, January 11, 2009

Building a monorail

Here is the aerial guideway and reaction rail so far.

The production model

I forgot I needed to work on the final texture. This is the orginal paint job the Rohr Aerotrain had when it was built in Chula Vista, California (ca. 1971).

Monday, January 5, 2009

That's enough for Carrara now

I've reached Carrara's limit for outdoor rendering. Scenery is not its strong point. It's time to work on the original Rohr texture now for this vehicle and get it ready for some much improved outdoor rendering in Vue Infinite 7.1 (maybe 7.2 which just came out).

Saturday, January 3, 2009

The future tech of high-speed travel is 36 years ago

Here is the Rohr Aerotrain with the Pueblo desert textures applied. The real Aerotrain doesn't have the rust. It's mostly plastic.

Friday, January 2, 2009

Adding tiny bits to the Rohr Aerotrain

This thing's got eyes and teeth now. It also has tail lights, too. Tomorrow I'll start working on the elevated monorail that it rides on.

Thursday, January 1, 2009

One step forward, two steps back

Here's some boolean texturing (if there really is such a thing as boolean texturing) for the colored striping.

Now to figure out how to get my windows edges to work with the striping.

So far, so good

This time I added more geometry to the sides so that I could place the procedural windows more precisely.