Shawn Driscoll's Computer Graphics Blog

Object modeling, texturing, lighting, rendering, etc.

Sunday, August 26, 2012

Extreme Postwork on Vue Infinite Render

After rendering a realistic scene in Vue Infinite, some extreme postwork can make things really interesting.

Moving a Building in Vue Infinite

Just me goofing around at modeling a house from a photo and moving it from Detroit to the desert. The forced perspective render is done in Vue Infinite to match the angles used in the original photo.

The final image with sharpen filtering applied can be seen at Renderosity.

Texture Studio 1.14 can be found at this site.

Polygon Smoothing (using baby steps)


Three polyline edges placed near each other will create a curved surface when smoothed. The closer the edges are placed together, the sharper the curved surface.

Ayleid Ruins (HD full version)

This is a video of my modeling of an Ayleid ruin from Bethesda's Elder Scrolls IV: Oblivion. Several of these are found in the RPG game, but in ruined condition. My model is in a little better shape, I hope.