Shawn Driscoll's Computer Graphics Blog


Object modeling, texturing, lighting, rendering, etc.

Sunday, January 30, 2011

Tin roof... rusted!

No. Not exactly a love shack.

This is a close-up of the roof work being done. Mosty it involves cutting faces, selecting them, extruding them, and tweaking their corners a bit.

This roof object is all one mesh. So far, I'm thinking of leaving it as one mesh and define shading domains for it. One for the roof material and one for the wall material. The other way is to separate the mesh into roof and wall objects and UV map each one. My goal with this model is to get all UV mapping together on one sheet.

We will see.

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