Shawn Driscoll's Computer Graphics Blog


Object modeling, texturing, lighting, rendering, etc.

Saturday, August 22, 2009

"Figured" out body detailing

I did some decal painting on a Hexagon 1.21 OBJ mesh I had imported into 3D-Coat 2.10. And when I exported the painted mesh back into Hexagon, the edges around the windows were just slightly off. Just enough so that the windows didn't fit right.

I tried everything I could think of to preserve the original mesh between the apps. Then i tired the last thing with was to "Export low-poly mesh with original positions". Since I wasn't smoothing the mesh on import, I should not have been exporting a mid-poly mesh.

So now I can paint diffuse colors on my meshes all I want without the worry of them exporting with the wrong size or in the wrong location.

1 comment:

  1. I recently upgraded to 3D-Coat 3.1 which greatly streamlines this process.

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