I was asked another "hook" question again, in regards to 3D modeling.
The trick is to not use n-gons (where n > 4) in your model. The best practice still is to use 4-sided polygons only.
Shawn Driscoll's Computer Graphics Blog
Object modeling, texturing, lighting, rendering, etc.
Sunday, March 11, 2018
A Re-Textured Traveller Free Trader Model
Re-textured my Free Trader model, and gave it some scraped-up marks using 3D-Coat 4.8.10, I think. This was rendered in Vue 9.5 Infinite, with some lens glare enabled.
Saturday, December 9, 2017
Friday, December 1, 2017
Hexagon 2.5.2 is a Free Download
Hexagon received an update this week. And the modeling app is now free!
https://www.daz3d.com/hexagon-3d-modeling-free
https://www.daz3d.com/hexagon-3d-modeling-free
Wednesday, November 29, 2017
Wednesday, November 8, 2017
Monday, November 6, 2017
Over Vue Water
Water is usually hit or miss with Vue. But it looks good enough in this render, if you don't look too close at it.
Saturday, October 28, 2017
Some Azun
My Free Trader Hexagon model showed up in this Vue Infinite render. So this image will probably appear in the CG Spaceships Community on Google+.
Wednesday, October 25, 2017
Mapped Asteroids
Thought I'd post something here about my map viewer for Traveller subsector maps. CG has hit the app now. By that, I mean the planets are not just colored dots anymore. I used Vue Infinite to render various worlds that I could place in the hexes. This morning, I added asteroids to the rendered choices.
Thursday, October 12, 2017
Cloud Disturbance
Looking at cutting grooves into clouds, to see what sticks. Stretching and pulling fractal terrains that are made of cloud textures.
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