Shawn Driscoll's Computer Graphics Blog


Object modeling, texturing, lighting, rendering, etc.

Friday, June 18, 2010

Blimp racing

Using a 70mm lens. I haven't decided yet on a proper bottom. Giant tank treads keep popping into my mind though.

Wednesday, June 16, 2010

Additional cargo space

Still working out the basic shapes here. I know for sure I'm keeping the engines.

Sunday, June 13, 2010

Can I make an original scene of my own?

This will be an original design that I've had on my mind for a few days. I'm still not quite sure what path to take with it. I want to do a steampunk theme. I also want to do a far future theme.

But I may end up doing both themes eventually. My goal is to do a final render in Vue that is both threatening and envied.

Wednesday, March 24, 2010

Sunday, March 14, 2010

Some sort of storage tower

An addition to my "Decayed Collection" I suppose.

In a nutshell, this object was modeled in Hexagon 1.21, procedurally textured in Carrara Pro 5.1, rendered in Vue Infinite 8.

Forgot to put the clouds back.

Friday, March 12, 2010

Blue skies (kind of)

A test render in Vue. The bump is generated by Vue from the color (diffuse) texture map.

Brick by brick

I've been browsing the web for old factory images so I could get an idea of how to model one.

This smoke stack was modeled in Hexagon, UV mapped in 3DCoat, and textured/baked in Carrara using procedurals. Bump was added in this modo render.

Plants and landscape will be added in Vue.

Wednesday, March 3, 2010

Using softer light this time

A V3 Sophie with the WildHair thing going on. Trying to get the most SSS for the buck.

Tuesday, March 2, 2010

It's beginning to look at lot like...

Giving it the old school try to get Vue to nuke something. This is all one cloud, shaped using the cloud profile.