Shawn Driscoll's Computer Graphics Blog
Object modeling, texturing, lighting, rendering, etc.
Friday, March 12, 2010
Brick by brick
I've been browsing the web for old factory images so I could get an idea of how to model one.
This smoke stack was modeled in Hexagon, UV mapped in 3DCoat, and textured/baked in Carrara using procedurals. Bump was added in this modo render.
Plants and landscape will be added in Vue.
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