Shawn Driscoll's Computer Graphics Blog


Object modeling, texturing, lighting, rendering, etc.

Sunday, June 13, 2010

Can I make an original scene of my own?

This will be an original design that I've had on my mind for a few days. I'm still not quite sure what path to take with it. I want to do a steampunk theme. I also want to do a far future theme.

But I may end up doing both themes eventually. My goal is to do a final render in Vue that is both threatening and envied.

Wednesday, March 24, 2010

Sunday, March 14, 2010

Some sort of storage tower

An addition to my "Decayed Collection" I suppose.

In a nutshell, this object was modeled in Hexagon 1.21, procedurally textured in Carrara Pro 5.1, rendered in Vue Infinite 8.

Forgot to put the clouds back.

Friday, March 12, 2010

Blue skies (kind of)

A test render in Vue. The bump is generated by Vue from the color (diffuse) texture map.

Brick by brick

I've been browsing the web for old factory images so I could get an idea of how to model one.

This smoke stack was modeled in Hexagon, UV mapped in 3DCoat, and textured/baked in Carrara using procedurals. Bump was added in this modo render.

Plants and landscape will be added in Vue.

Wednesday, March 3, 2010

Using softer light this time

A V3 Sophie with the WildHair thing going on. Trying to get the most SSS for the buck.

Tuesday, March 2, 2010

It's beginning to look at lot like...

Giving it the old school try to get Vue to nuke something. This is all one cloud, shaped using the cloud profile.

Sunday, November 22, 2009

modo helps make a DVD cover


modo was used to render the Rohr Aerotrain vehicle for this DVD cover for a railroad museum. My father's pencil drawing was used as the background.

Jerome Tillier put the DVD together. His video trailer can be seen on YouTube.

Monday, November 2, 2009

Zoomed out a bit for this Vue render


The terrain heightmap was imported from GeoControl 2 which I'm addicted to again.

The ground is just a very simple 256x256 procedural Vue terrain object that I've applied a GeoControl 4096x4096 TIF heightmap to both its altitude and bump settings. The terrain was then scaled to 500ft high.

I probably should have made it 1000ft to get a better scene scale. This GeoControl 2 video shows how to make similar terrain.