One of my Traveller characters that I use in Vue and modo scene renders on occasion. She's a Poser 6 design.
Shawn Driscoll's Computer Graphics Blog
Object modeling, texturing, lighting, rendering, etc.
Thursday, December 20, 2018
Saturday, December 8, 2018
My First 3D Model
One of the very first 3D models I ever made. It was created during my time learning Amapi 7 Designer, Amapi 7.5 Pro, and Moi3D. I had several versions of this guy on my old drives back in the day. I don't remember if I ever finished it or not, or what modeling software I last tested while making edits to this model?
Anyway, here is a front and back.
Saturday, December 1, 2018
Updated Free Trader Model
This is version 2 of my Free Trader model. I gave it a scratched white paint job as a base to lay other details over, using 3D-Coat. It will probably be rendered in Vue Infinite with flames and smoke trails added to it. We will see how it all looks in space.
Monday, May 28, 2018
Lo-Res Modeling
I just noticed how lo-res this model was without its paint job. But it's good enough for medium shots.
Sunday, May 27, 2018
Friday, March 16, 2018
Starship Engines
This is a draft design of the engines for my Free Trader model.
Modeled in Amapi 7.51 Pro.
Textured in 3D-Coat 4.8.10.
Sunday, March 11, 2018
The 3D Hook Question
I was asked another "hook" question again, in regards to 3D modeling.
The trick is to not use n-gons (where n > 4) in your model. The best practice still is to use 4-sided polygons only.
The trick is to not use n-gons (where n > 4) in your model. The best practice still is to use 4-sided polygons only.
A Re-Textured Traveller Free Trader Model
Re-textured my Free Trader model, and gave it some scraped-up marks using 3D-Coat 4.8.10, I think. This was rendered in Vue 9.5 Infinite, with some lens glare enabled.
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