Shawn Driscoll's Computer Graphics Blog


Object modeling, texturing, lighting, rendering, etc.

Wednesday, July 20, 2016

Do Human, Or Not Do Human?

Recently, within the last week or two, I've been debating whether or not I should add people to my rendered CG scenes. I say that maybe 0.1% of my art has people in it. And the reason being for it is the Poser Effect. I simply refuse to do Poser 3D art or DAZ 3D Studio art or... you get the picture.

If you look at Renderosity's gallery you'll see what most Poser 3D art looks like. I won't buy a sci-fi or RPG book if it has such art on its cover. The rendered humans scream "CG!"

Instagram-like filters do help a little with hiding some of the CG-ness of rendered scenes. I, being from the old photo-realistic school of hard rendering, will begin to include CG people in my art if and when such people are not screaming "Poser!" in my scenes.

1 comment:

  1. I do a lot of CG art with 3d humans over on DeviantArt and it is very hard to get acceptance outside of the small community of 3d fans. For sci-fi though, I feel some of the spacesuits and full armor sets look very nice (with high quality materials) and fit into these scenes naturally without saying 'Poser art' at all. Nothing beats looking into the gold-foil reflection of a spacesuit helmet and seeing the reflection of a moon rover and a vast sea of craters beyond.

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