Shawn Driscoll's Computer Graphics Blog


Object modeling, texturing, lighting, rendering, etc.

Saturday, April 30, 2016

CG, RPG, and COBOL (Well, not really COBOL. But close.)

Playing around with CameraBag.

The Loch Ness Monster was photographed much the same way that this location was. I happened to be on one of the north shores of Skyrim. I what to say it was around 4:00 pm, but you know how clouds and fog can sway that time value.

There's at least five Skyrim mods used in this scene, not counting the mod standing behind me when I took the picture (one of the many followers I've installed). I just now noticed that I can justify this text on both sides of the page. Well, howdy do bub. I'll have to see how this looks once it's posted here.

So I helped end my last play-through of Skyrim by ripping out mods I wasn't planning on using for my new game. I had done pretty much everything I had set out to do with that character. And for the last few days now, I've been swapping out (I want to say) 80 mods for 70 mods. So I'm actually 10 under what my last game used for total mods (I want to say I had 398 mods in my last game). And the game will be different because it's basically a different kind of game with the change in mods. Some of the mods have just come out in the last month. So that's like a new DLC for an old game right there, in my view.

Lots of patching to do still to get the new to work with the old. Old, as in Internet years, which is a quick four months now. That's how often Skyrim needs a heavy retrofitting. And styles change. One minute, dragons are in. The next minute, alchemy is all the rage. But I first check to see if a game change is something that will keep me through a play-through or not? Or will it be just a fad as usual?

An on top of this thought process going on, I'm thinking of what new character I should role-play in this altered world that I've left myself a few mysteries to be learned of?

Tuesday, April 19, 2016

CG: Skyrim Still Looks Fresh

I recently started taking camera shots from my Skyrim. This one is untouched. A simple PrtScn button-press while in the game.

The game is modded of course. It's at a point now where I can pretty much take a photo from anywhere at anywhere, and the CG quality looks excellent.

One can obviously tell that it is CG and not something photo-real. But it does have that "real enough" look about it. It's to the point now where one cannot tell really if the image is from a video game engine or from a movie clip for a video game, etc.

Skyrim is nearly five years old. It's good to still see CG artists keeping its appearances up to date.

Saturday, January 2, 2016

My Artwork Got Recognition in 2015

The Zhodani Base gave out its 2015 awards this year. My mag cover was nominated for best Traveller art at www.freelancetraveller.com/magazine/2015-09/, while another mag cover I did was on a nominated best free Traveller product at www.freelancetraveller.com/magazine/2015-0203/

Saturday, September 12, 2015

I Sometimes Use Backdrops

This is the background for my skyscraper shot. The terraformed Mars that I've used before. It was rendered in Vue Infinite.


Then the terrain and skyscrapers were added. And some clouds. I like that the stars show through. The above background is being used as a backdrop here. It fills the camera frame (720 x 1280). If I rendered the entire scene together, the light would bounce up from the terrain and light up the entire planet. That could work as well, bringing a more surreal look to a scene.

The buildings were left unpainted for now.


Thursday, April 3, 2014

Suiting Up the Fembot

The clothing was modeled in Hexagon 1.21. The chick is... well, it's complicated.