Shawn Driscoll's Computer Graphics Blog
Object modeling, texturing, lighting, rendering, etc.
Thursday, October 2, 2014
Thursday, April 3, 2014
Suiting Up the Fembot
The clothing was modeled in Hexagon 1.21. The chick is... well, it's complicated.
Friday, August 9, 2013
Wednesday, July 31, 2013
Traveller in Cinerama
I was in the mood to do a Traveller scene. The planet was textured using LunarCell. Its heightmap was imported into Vue Infinite for planet rendering. The Broadsword was modeled in Amapi Pro before adding polygon details using Hexagon. It too was rendered in Vue Infinite, as well as the backdrop and lens flares.
Friday, May 3, 2013
Monday, April 1, 2013
Wednesday, December 12, 2012
What's Old is New
That would be cool if one of these was ever built. Oh, wait! One was built. It's in Pueblo, Colorado.
Saturday, November 24, 2012
Vintage Rohr Aerotrain
Found this old publicity photo of a vehicle from the past. It's not in the best shape.
FotoSketcher only made the image worse, I'm afraid.
FotoSketcher only made the image worse, I'm afraid.
Friday, November 9, 2012
Luxology Is Twisting My Arm (Again)
In a good way though. Uncle! Uncle!
I got an email from Brad, hinting that I haven't bought modo 601 yet. So I waited, just like I did when my trial of modo 201 for being a Carrara user expired. And sure enough, I get another email just now saying that the modo 601 upgrade is 40% off. And since I've been wanting that new SSS shader editor, I PayPal'd him back.
I got an email from Brad, hinting that I haven't bought modo 601 yet. So I waited, just like I did when my trial of modo 201 for being a Carrara user expired. And sure enough, I get another email just now saying that the modo 601 upgrade is 40% off. And since I've been wanting that new SSS shader editor, I PayPal'd him back.
Thursday, September 27, 2012
I Forgot the Sheep
Back in the Sinclair ZX81 days, one of my favorite artists was (and still is) John Harris. This render is very much based on his mural proposal for Sinclair's building.
Modeled in Hexagon.
Textured and rendered in Vue Infinite.
Birch trees by Martin Frost.
Here is my '70s illustration version.
For fun, someone should color in this one.
And a hand-drawn version.
And no. I didn't trace it. :)
Modeled in Hexagon.
Textured and rendered in Vue Infinite.
Birch trees by Martin Frost.
Here is my '70s illustration version.
For fun, someone should color in this one.
And a hand-drawn version.
And no. I didn't trace it. :)
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