Shawn Driscoll's Computer Graphics Blog


Object modeling, texturing, lighting, rendering, etc.

Sunday, July 24, 2011

What else can I age?

I love FotoSketcher! Here is my mine elevator with a Rowan tree from Martin Frost.























Here's another view with even more aging.























Finished this view by adding a hill and more plants.



























-----------------------------------------------------------------------



ADDED:

This render shows the scene, minus 99% of the haze.





















And this scene was shot early the next morning (funny, the same clouds were still there. Damn my playing God with nature!).



You can see the bare naked hill texture better in these two Vue renders. No postwork done on either.













I had to age this one though. Could not be helped.





















Could not be helped with this one either.













---------------------------------------------------------------------




ADDED:
Andrew Finnie mentioned some Xero-Graphics plugins to me. So I've been trying them out. This one kind of has an old '50s magazine photo look to it.










And here is a "photo" with a restored look to it, using both the Xero-Graphics and FotoSketcher filters.

Thursday, July 21, 2011

From another vue

I'm guessing the dirigible docks to the top of the building to let people on/off? All I have are a couple of postcards to go by. And I'm thinking that there was some altering done to them using a mainframe of some kind.

Ok. I'll tell you the truth.

This is another view of an alternate Earth history where Nazis rule Europe in 1950.

The 30-year Great War has ended, and Germany has allied with the Confederate States of America. The CSA hopes to use the German's newly developed atomic bomb against its old enemy to the North, the United States of America. But the USA has an atomic bomb of their own.

Wednesday, July 20, 2011

Alternate Earth History in Real 2D

A final shot. It was FotoSketched all to hell and back. My postwork of choice.

Quickly threw together a domed building using Hexagon 1.21 for this "final?" scene. Everything else was modeled in Hexagon 1.21. Textured in Carrara Pro 5.1, 3D-Coat 3.5.21, and Vue. Rendered in Vue 9.5 Infinite on my classic Windows XP 32-bit single core Pentium IV home-built.

Thursday, July 14, 2011

How big is big really?

Just a test to see what kind of scale I could get using 70mm film. I wanted to add arcologies in the background because that is what I grew up with.

Friday, June 3, 2011

Concept drawings, better late than...

I thought I'd make some concept drawings "after" already making a model. Since I skipped this step before, I thought doing it now would help me to see what was needed still for the design.




I kid. I did do some pencil drawings of this vessel on paper first before starting the modeling process. But they were super vague. My use of white space is atrocious! Not even worth their scanning for the Interweb.

Thursday, June 2, 2011

Here comes the neighborhood

Adding some details before I start on texturing. I'm tempted to add little wings or something on the sides. Or I had already planned to, but forgot to do the work. I was watching Birth of a Nation last night, when I should have been watching Sky Captain and the World of Tomorrow.

Sunday, May 29, 2011

Throw in some transportation

Got one vehicle in the scene so far. The "blimp" is ok from this distance. But I plan on adding more detail (viewing ports and railings (smokestacks?!)) to it for closer shots. It's farther behind the building than it looks. I need more haze to show that's that case. And I want to redo the banner hanging there. Make it look like more wind is hitting on it.




Here is a Nazi armored train in progress. This model will have to be very close to the camera somehow if it's even going to be seen with the entire view of the building in the background.

An alternate earth vue

I felt like working some more on my dystopian scene while an idea was still in my head from yesterday. This building will eventually be used in the background with some historical ruins in the forground. For now, I'm test-rendering a closer shot of the building to see how the default gray texture from Vue Infinite looks on it in this lighting.