Updated the Arm Commander model for the updated Vue Infinite 7.51.
In a nutshell, the model was created in Amapi, tweaked in Hexagon, UV mapped in 3D-Coat, textured and baked in Carrara, and scaled and rendered in Vue.
Here is the same model rendered in modo 401 SP2.
I'm hoping I can host the modo file somewhere soon for downloading.
I did some decal painting on a Hexagon 1.21 OBJ mesh I had imported into 3D-Coat 2.10. And when I exported the painted mesh back into Hexagon, the edges around the windows were just slightly off. Just enough so that the windows didn't fit right.
I tried everything I could think of to preserve the original mesh between the apps. Then i tired the last thing with was to "Export low-poly mesh with original positions". Since I wasn't smoothing the mesh on import, I should not have been exporting a mid-poly mesh.
So now I can paint diffuse colors on my meshes all I want without the worry of them exporting with the wrong size or in the wrong location.
I wasn't happy with the way my clever procedural window transparency shader was rendering using Anything Goos and some domain luck. So I eventually modeled the windows manually.
Here is a quick modo render of the Aerotrain shell with some nice holes cut into to. I will be modifying the skirt as well so that its headlights and exhaust vents have enclosures.
Then my next trick is to delete all the domains from this vehicle and UV map and paint it using 3D-Coat 2.10.
The monolith was modeled in Hexagon 1.21 and then exported as OBJ into 3DCoat 2.10.17 to be UV mapped and sculpted. The model was then exported as OBJ into a Vue Infinite 7.5 scene where it was textured and copied a few times. Two of the monoliths got a spray from Vue's plants brush.