Shawn Driscoll's Computer Graphics Blog


Object modeling, texturing, lighting, rendering, etc.

Monday, October 12, 2009

Adding light streaks using modo


My attempt at following a tutorial from Ryan Drue on adding traffic light streaks to a photo using modo 401.

He does a lot of mouse waving while discussing his technique. But his trick works.

Sunday, October 11, 2009

Total Annihilation is twelve years old now


Updated the Arm Commander model for the updated Vue Infinite 7.51.

In a nutshell, the model was created in Amapi, tweaked in Hexagon, UV mapped in 3D-Coat, textured and baked in Carrara, and scaled and rendered in Vue.




Here is the same model rendered in modo 401 SP2.

I'm hoping I can host the modo file somewhere soon for downloading.

Wednesday, September 16, 2009

An Eichler makes a scene in modo 401


This is just a camera, lighting, and material draft render test so far using modo 401.

There is still lots left to do here such as, fill the atrium with something other than concrete and provide a roof and furniture for the house.

Monday, August 24, 2009

Why buy only one when you can buy two for the price of two?


This is the kind of monorail track I was talking about. The reaction rail will be textured metal. The rest will be concrete.

I just love the instancing in modo.

Sunday, August 23, 2009

It's getting there, in a sense


I got the stripes painted and added the lettering, DOT, and logo "decals". I also fixed the normals on the headlights.

The next thing is to texture the monorail.

Saturday, August 22, 2009

"Figured" out body detailing

I did some decal painting on a Hexagon 1.21 OBJ mesh I had imported into 3D-Coat 2.10. And when I exported the painted mesh back into Hexagon, the edges around the windows were just slightly off. Just enough so that the windows didn't fit right.

I tried everything I could think of to preserve the original mesh between the apps. Then i tired the last thing with was to "Export low-poly mesh with original positions". Since I wasn't smoothing the mesh on import, I should not have been exporting a mid-poly mesh.

So now I can paint diffuse colors on my meshes all I want without the worry of them exporting with the wrong size or in the wrong location.

Tuesday, August 18, 2009

Nice skirt


Here the skirt was remodeled. It now has air vents along the sides and the front has areas for the headlights.

I adjusted the window shape just a hair, too.

Sunday, August 16, 2009

The Rohr Aerotrain has real windows now


I wasn't happy with the way my clever procedural window transparency shader was rendering using Anything Goos and some domain luck. So I eventually modeled the windows manually.

Here is a quick modo render of the Aerotrain shell with some nice holes cut into to. I will be modifying the skirt as well so that its headlights and exhaust vents have enclosures.

Then my next trick is to delete all the domains from this vehicle and UV map and paint it using 3D-Coat 2.10.

Sunday, August 2, 2009

Waiting for the 2010 eclipse


The monolith was modeled in Hexagon 1.21 and then exported as OBJ into 3DCoat 2.10.17 to be UV mapped and sculpted. The model was then exported as OBJ into a Vue Infinite 7.5 scene where it was textured and copied a few times. Two of the monoliths got a spray from Vue's plants brush.

This latest render was created in Vue Infinite 8.