
Shawn Driscoll's Computer Graphics Blog
Object modeling, texturing, lighting, rendering, etc.
Wednesday, May 4, 2011
Monday, May 2, 2011
2050s modular architecture

The game Fallout 3 routinely uses this construction method throughout the D.C. area.
Friday, April 29, 2011
Sidewalk surfing



Thursday, April 28, 2011
And to think I actually wanted to work there?
Saturday, April 23, 2011
Charlemagne in modo

It was a trick getting Poser 6 to even work with this Poser Pro 2010 ship model so I could import it into modo 401 for texturing and rendering.
Sunday, April 3, 2011
The golden age of rapid transit

Just trying out a theme.
ADDED APR-21-2011: It seems the Department Of Homeland Security now has an interest in this vehicle.
ADDED APR-26-2011: Now Goodrich Corporation is sniffing around. They own what little left there is of Rohr.
What they need to do is fly out to Pueblo. The Holy Grail is what they'll find there.
Better late (fourty years) than never
Sunday, March 27, 2011
Not exactly friendly. Are they?
Saturday, March 26, 2011
Government planning and planning and...

I don't play any old computer game that sees the light of day. Just the few good ones that come out each year. The ones that are worth the time playing. Heck, even the ones worth programming, which Fallout 3 definitely falls into. And yes, I have all the add-ons for Fallout 3 which literally add-onto the game. And no, I have not played New Vegas (Fallout 4) because my computer is not dual core. But that is another story.
And if I die ("if"?), I want my Fallout 3 game and my custom PC shot into space with me. But I digress.

So basically, the alternate future year for these models is 2057 (and not our actual future year of 2057). A good year, by the way for fusion powered cars and such.


Note the modular design. Just simple cloning of the initial building chunk done in Hexagon.
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