Shawn Driscoll's Computer Graphics Blog


Object modeling, texturing, lighting, rendering, etc.

Monday, May 2, 2011

2050s modular architecture

It was quite often the case with 2050 Washington D.C. architecture that buildings were made modular and joined at their corners. These structures could then be used for various functions in society depending on the sizes created by such additions made to them.

The game Fallout 3 routinely uses this construction method throughout the D.C. area.

Friday, April 29, 2011

Sidewalk surfing

Pouring more concrete. I goofed some on this. The sidewalk is lower than the ground plane. I guess I can drag the entire building, foundation, and sidewalk up some (as a group) after this model is imported into Vue.

Strike two! I just noticed the curb is too high. 15" at least. Watch your step there. Maybe no one will notice and I can start on the next block up the street? Some neighbors around here are going to be mad about this. Oh, well. Job security.

ADDED APR-30-2011: Ok. I shrunk the sidewalk by one-half. No more tripping over the curb.

Thursday, April 28, 2011

And to think I actually wanted to work there?

Trying a different glass material. Added a couple floors in the building. Hard to see them though. But real buildings don't reveal their floors all that great either.

Saturday, April 23, 2011

Charlemagne in modo

A modo render of Apple_UK's free Charlemagne Poser model. The Earth was rendered in Vue Infinite. The stars are from the Glitterato plugin. Postwork done in Paint Shop Pro.

It was a trick getting Poser 6 to even work with this Poser Pro 2010 ship model so I could import it into modo 401 for texturing and rendering.

Sunday, April 3, 2011

The golden age of rapid transit

What alternate future is this? Actually, it's the past. Our 1972 to be exact.

Just trying out a theme.

ADDED APR-21-2011: It seems the Department Of Homeland Security now has an interest in this vehicle.

ADDED APR-26-2011: Now Goodrich Corporation is sniffing around. They own what little left there is of Rohr.

What they need to do is fly out to Pueblo. The Holy Grail is what they'll find there.

Better late (fourty years) than never

I forgot I had made these. Side and top views of the Rohr Aerotrain.


I want to redo them using the commercial Rohr paint job from the '70s, instead of the current U.S. Federal DOT colors it still has out in some desert somewhere.


One last one for the road.

Sunday, March 27, 2011

Instant concrete

Used Carrara to bake the concrete texture for this restored building from Fallout 3.

Not exactly friendly. Are they?

I don't know if it's safe to go inside this building now or after it's nuked?

No textures yet. But at least it's UV mapped already. Just need to get some paint now.

Test rendered in modo.

Saturday, March 26, 2011

Government planning and planning and...

I got hooked on Fallout 3 again. I suppose it will be my favorite computer game of all time since the history of computer games (been playing computers games since 1975).

I don't play any old computer game that sees the light of day. Just the few good ones that come out each year. The ones that are worth the time playing. Heck, even the ones worth programming, which Fallout 3 definitely falls into. And yes, I have all the add-ons for Fallout 3 which literally add-onto the game. And no, I have not played New Vegas (Fallout 4) because my computer is not dual core. But that is another story.

And if I die ("if"?), I want my Fallout 3 game and my custom PC shot into space with me. But I digress.
I'm calling this little modeling project "FALLOUT 2057". The idea is to model some selected content from Fallout 3. But in the condition it was before the nukes arrived.

So basically, the alternate future year for these models is 2057 (and not our actual future year of 2057). A good year, by the way for fusion powered cars and such.
This is one of the goverment buildings in the alternate future Washington D.C. area (un-nuked).

Note the modular design. Just simple cloning of the initial building chunk done in Hexagon.