Shawn Driscoll's Computer Graphics Blog


Object modeling, texturing, lighting, rendering, etc.

Saturday, March 12, 2011

OGRE!

I see that a 6th editon of OGRE could be had soon. I have quite a few editions already that I bought over the years (I wasn't that impressed with 5th edition, though).

At any rate, modeling an OGRE Mark V for a Vue scene sounds like a fun project for the near future.

Sunday, February 20, 2011

Stairway to...

Had some time today to add more structural supports for the elevator part and also a few steps. I'm guessing I'm about half-way done with this model.

Monday, February 7, 2011

Are we there yet?

A texture update. Still have some UVs to adjust. This is a test render in Vue Infinite. I did end up breaking the roof object into separate parts and texturing each piece using its own technique. I thought I could get away with leaving the entire roof as one object and hand painting it in 3DCoat, but it became difficult to manage and didn't allow for further mesh editing. Carrara's Anything Goos plugin added the procedural aging and the Baker plugin did most of the heavy lifting (baking out texture maps).

There's still the entire elevator shaft left to model. This is a lot of work so far on just a background model that will be viewed at quite a distance from the rendering camera for the final scene.

Sunday, January 30, 2011

Tin roof... rusted!

No. Not exactly a love shack.

This is a close-up of the roof work being done. Mosty it involves cutting faces, selecting them, extruding them, and tweaking their corners a bit.

This roof object is all one mesh. So far, I'm thinking of leaving it as one mesh and define shading domains for it. One for the roof material and one for the wall material. The other way is to separate the mesh into roof and wall objects and UV map each one. My goal with this model is to get all UV mapping together on one sheet.

We will see.

Saturday, January 29, 2011

A minor update

Anyone ever live near one of these? I thought I'd re-open this old folder and model more bits for it.










It might be hard to tell, but I banged up the walls and roof some. The procedural texture I plan to use, to give it an aged look, will have more edges/angles now to get its ques from as it is generated.

Otherwise, the result is just a perfect boxed-shape building with prefect straight lines, which certainly no building has when you examine them up close.

Friday, January 28, 2011

Middle of somewhere

My attempt at creating a photo of a landscape without using a camera or actual scenery footage.

Sunday, January 23, 2011

The liquid wastelands

Giving Dax Pandhi's ShimmerWind Lake a try in Vue 9 Infinite. The cliffs are a preset from GeoControl 2.

Sunday, January 16, 2011

Inflatable armor

Fixed the blimp shoe that had been bugging me for quite awhile. This will provide the armor as well as the living quarters for the passengers and crew.




I almost added four huge steam pipes on top of this ship to give it a "Titanic" look. That still may happen if Earth's alternate future tech gets altered yet again.

Tuesday, December 7, 2010

A possible asbestos hazard

Started on the windows. Should have Vue 9 Infinite this week for some renders.

Not sure if my scene will have just this building in it or if I'll include newer and taller arcologies surrounding this historic landmark.

Monday, November 22, 2010

A female this time

I thought I'd give Ballistic's ESSENCE: THE FACE a try with SSS. Their download didn't provide a hi-res or bump texture. So there is still a mannequin look to it without that detail. Ignore the slapped-on eyeballs for now.