Shawn Driscoll's Computer Graphics Blog


Object modeling, texturing, lighting, rendering, etc.

Saturday, January 29, 2011

A minor update

Anyone ever live near one of these? I thought I'd re-open this old folder and model more bits for it.










It might be hard to tell, but I banged up the walls and roof some. The procedural texture I plan to use, to give it an aged look, will have more edges/angles now to get its ques from as it is generated.

Otherwise, the result is just a perfect boxed-shape building with prefect straight lines, which certainly no building has when you examine them up close.

Friday, January 28, 2011

Middle of somewhere

My attempt at creating a photo of a landscape without using a camera or actual scenery footage.

Sunday, January 23, 2011

The liquid wastelands

Giving Dax Pandhi's ShimmerWind Lake a try in Vue 9 Infinite. The cliffs are a preset from GeoControl 2.

Sunday, January 16, 2011

Inflatable armor

Fixed the blimp shoe that had been bugging me for quite awhile. This will provide the armor as well as the living quarters for the passengers and crew.




I almost added four huge steam pipes on top of this ship to give it a "Titanic" look. That still may happen if Earth's alternate future tech gets altered yet again.

Tuesday, December 7, 2010

A possible asbestos hazard

Started on the windows. Should have Vue 9 Infinite this week for some renders.

Not sure if my scene will have just this building in it or if I'll include newer and taller arcologies surrounding this historic landmark.

Monday, November 22, 2010

A female this time

I thought I'd give Ballistic's ESSENCE: THE FACE a try with SSS. Their download didn't provide a hi-res or bump texture. So there is still a mannequin look to it without that detail. Ignore the slapped-on eyeballs for now.

Thursday, October 7, 2010

The best thing to happen to Carrara

The best thing to happen to Carrara in years has happened. Fenric has ported Thomas Luft's Ivy Generator as a plugin for Carrara. It can be downloaded from sharecg.

Friday, October 1, 2010

Getting more flight-time in on modo's SSS skin rendering.

Over at Infinite-Realities you can download a 3D head model they are distributing.

This is a modo render I did using just the model's diffuse and normal maps so far.

Followed by some other lighting situations.



Monday, July 5, 2010

Using up the rest of the old film I had.

A render from Vue Infinite so far, after reducing the poly count as best I could so I can start on the windows next.

Monday, June 28, 2010

The city of yesterday (but in the future)

I had an idea for a building (also something that will be huge) to compete for rendered CG real estate with the blimp.



I'll use 3D-Coat to UV map this building and then use Carrara to texture it.

It's a design from Hugh Ferriss.



There are waterways under freeways under sidewalks.