Shawn Driscoll's Computer Graphics Blog


Object modeling, texturing, lighting, rendering, etc.

Sunday, March 27, 2011

Instant concrete

Used Carrara to bake the concrete texture for this restored building from Fallout 3.

Not exactly friendly. Are they?

I don't know if it's safe to go inside this building now or after it's nuked?

No textures yet. But at least it's UV mapped already. Just need to get some paint now.

Test rendered in modo.

Saturday, March 26, 2011

Government planning and planning and...

I got hooked on Fallout 3 again. I suppose it will be my favorite computer game of all time since the history of computer games (been playing computers games since 1975).

I don't play any old computer game that sees the light of day. Just the few good ones that come out each year. The ones that are worth the time playing. Heck, even the ones worth programming, which Fallout 3 definitely falls into. And yes, I have all the add-ons for Fallout 3 which literally add-onto the game. And no, I have not played New Vegas (Fallout 4) because my computer is not dual core. But that is another story.

And if I die ("if"?), I want my Fallout 3 game and my custom PC shot into space with me. But I digress.
I'm calling this little modeling project "FALLOUT 2057". The idea is to model some selected content from Fallout 3. But in the condition it was before the nukes arrived.

So basically, the alternate future year for these models is 2057 (and not our actual future year of 2057). A good year, by the way for fusion powered cars and such.
This is one of the goverment buildings in the alternate future Washington D.C. area (un-nuked).

Note the modular design. Just simple cloning of the initial building chunk done in Hexagon.

Saturday, March 12, 2011

OGRE!

I see that a 6th editon of OGRE could be had soon. I have quite a few editions already that I bought over the years (I wasn't that impressed with 5th edition, though).

At any rate, modeling an OGRE Mark V for a Vue scene sounds like a fun project for the near future.